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Marionette Puppet

This was a fun little project I worked on. So for this project, I designed and modeled a traditional Mexican marionette puppet by using a full 3D pipeline. I began by sculpting a high‑resolution model in ZBrush, transitioned it into Maya for retopology, UV unwrapping, and final layout. I then brought my mesh into Substance 3D Painter, where I baked maps, used PBR materials, and hand-painted any details (such as the face). Finally, I brought the textured puppet back into Maya, set up my lighting, and rendered my model using Arnold Renderer.

marionette reference

marionette reference